PokéMania: Game Design and Robotic LEGO® Creatures Ages 7 - 9
9 am - 3:30 pm

This is a 2017 summer camp.
2018 summer camps will be updated in January 2018.

In the morning, explore robotics as you build Pokémon® characters with LEGO® components and control them with programs that you create with WeDo® and Scratch® block programming software. Design Pikachu, Psyduck, Froakie (the frog), Ponyta (the horse), Squirtle (the turtle), Yanma (the dragonfly), and Darmanitan (the gorilla). You'll use motors along with motion and tilt sensors to move the creatures. Plus, design and build a Pokémon® of your choice or create your own new creature.

In the afternoon, design two fun Pokémon®-themed computer games while learning coding fundamentals with Scratch® software. Game features include movement for the trainers, Pokémon® appearing and disappearing, pokéballs, scoring and music. As you create your game, you will learn the fundamentals of computer science by using Scratch®'s code blocks, from loops to if/else statements, logical operators, and variables.

Students will take home their games to play at home with Scratch®, free software by the MIT Media Lab. Games are compatible on PC and Mac computers.

What Parents Are Saying –

Robotics ages 5 - 7

Camp Hours and Daily Schedule

  • 9:00-9:15 Project overview, key concepts and team-building
  • 9:15-10:20 Build robotic and motorized Pokémon® characters
  • 10:20-10:40 Outdoor recess (campers bring snacks)
  • 10:40-12:00 Program, customize, test, and play with creations
  • 12:00-12:30 Supervised lunch break (campers bring lunch)
  • 12:30-2:10 Create a Pokémon®-themed game using Scratch® software
  • 2:10-2:30 Outdoor recess (campers bring snacks)
  • 2:30-3:15 Continue game design + morning project (time permitting)
  • 3:15-3:30 Clean-up & review
Robotics ages 5 - 7

Activities and Take Homes

Top Skills Gained Through Activities
Robotics, Robotics Programming with WeDo® and Scratch® Software, Engineering ‑ Using Motors, Gears and Sensors, Intro to Computer Science with Scratch®, Problem-solving and Creative thinking

Take Homes
Students take home their games on a USB drive, and camp t-shirt. Note that students do not take home the daily building projects nor pieces from the class. Note that students do not take home the daily building projects nor pieces from the class.

Camp Schedule                           

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